3D PANNER FOR VR CREATORS
Immersive audio for immersive worlds.
In VR, each ear hears its own sound, through the headset's speakers or headphones. 3D Panner lets VR creators place music, ambience and effects around and above the listener with HRTF binaural rendering, right in the DAW, before the audio goes into the headset.
Where it fits in VR audio
Sounds attached to objects in a scene, like a door or a character's voice, are spatialized live by the engine or its audio SDK as the player turns their head. 3D Panner works in your DAW and builds the placement into a binaural stereo file.
That suits audio that plays around the player instead of coming from one object: soundtracks, menu music, ambient beds, and the trailers and promo videos for your VR game or app.
360 video
3D Panner renders binaural stereo, so it suits 360 and VR videos published with stereo sound, and immersive trailers watched on headphones. Head-tracked 360 audio on platforms like YouTube uses ambisonics, a separate format.
What you can do with it
- Build soundtracks and ambient beds that surround the player.
- Make VR trailers and promo videos sound closer to the headset experience, on any pair of headphones.
- Prototype sound ideas for a VR scene on headphones before you build them in the engine.
- Move sounds with eight built-in LFOs or a path you draw on the XY pad.
- Choose from up to 20 different HRTF measurements to find the one that sounds most natural to you.
How to build an immersive VR soundtrack with 3D Panner
- Arrange your music and ambience in your DAW.
- Load 3D Panner on each layer and place it around and above the listener. Keep the melody in front.
- Add slow movement with an LFO synced to your tempo, with a cycle that fits the loop length.
- Export stereo files and import them into Unity, Unreal, FMOD or Wwise as music or ambience that plays around the player.
QUESTIONS
Does 3D Panner follow the headset?
3D Panner builds the placement into binaural stereo, so the sound stays where you placed it relative to the listener's head. Sounds that need to stay fixed in the world as the player turns are handled by your engine's spatializer.
Can I use it for Unity, Unreal or Meta Quest projects?
Yes, through the audio you export. 3D Panner runs in your DAW, and the files go into any engine or middleware.
Is it an ambisonics plugin?
It renders binaural stereo with HRTFs, which plays on any headphones with no ambisonic decoder needed.
What formats does it come in?
VST3, AU and AAX plugins plus a standalone app, on macOS and Windows.
3D PANNER
Hear it in 3D.
One-time $29.99. Every update included, no subscription.